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Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
140
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Posted - 2012.11.28 16:54:00 -
[1] - Quote
Sarah Schneider wrote:People always overreact when it comes to nerfs. Just try them (heavy missiles) out in Buckingham, they're still fine albeit the shorter range which is quite fair seeing how ridiculous heavy missiles are in the first place.
HMLs still has the best damage projection out of most (if not all) medium weapon platform. Drake is a bit crappy-er than it used to, but it's still a viable platform for both pve and pvp; Tengu is still the best T3 in terms of versatility in pve areas, with the new buff to T2 HAMs, Tengu even has the highest dps out of all T3s second only to proteus, but with far better range.
As far as dps goes, all HML ships are almost unaffected since the buff to T2 missiles raw damage and GMP practically nullifies the new penalties, to an extent that the nerf effect is so trivial to dps, they don't even matter.
People whom have said they're going to switch races are either opportunist, ignorant, failed at reading comprehension or those who swallowed gossip without first confirming the facts.
PS: Cruise missiles still suck though.
I for one will not be switching from Missiles just because of some minor change in game mechanics. The other mechanics change won't affect my plans for the Gila either.
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Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
148
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Posted - 2012.12.04 21:33:00 -
[2] - Quote
Jorma Morkkis wrote:Morrigan LeSante wrote:Fury HML lose out on damage Still better than T2 short range ammo for medium long range turrets at Fury range. Morrigan LeSante wrote:(lots of) range Still better than T2 short range ammo for medium long range turrets. Morrigan LeSante wrote:explosion velocity Still better than medium long range turret tracking. Morrigan LeSante wrote:signature radius Still better than medium long range turret sig resolution.
Transversal Effects:- (Target Speed) Close range - Noticable Medium Range - Average Long Range - Negligable
Explosion Velocity (Target Speed) Close Range - Noticable Medium Range - Noticable Long Range - Noticable |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
148
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Posted - 2012.12.04 21:42:00 -
[3] - Quote
Shield Power Relay i think
2 should be plenty, leaving 2 free slot for ballistic controls |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
150
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Posted - 2012.12.04 22:59:00 -
[4] - Quote
Silk daShocka wrote:sabre906 wrote:Dorian Wylde wrote:Kali Starchaser wrote:So, I am hearing VERY discouraging things about the changes to missiles and many people I know are abandoning their caldari ships and starting over training for Gallente or Amarr ships/weapons. I am wondering if someone can 100% clarify these missile changes, and if they are as big of a change as I am hearing will there be an option to transfer the millions of points people have invested in missiles into something else of their choice? This issue is people are comparing heavy missiles to pulse lasers and blasters, instead of long range weapons like railguns and beams. Heavy missiles are a long range weapon. That means they're supposed to do less damage than short range weapons, which is why they got nerfed. Here's the problem: Heavy Missile II - 11.2 dps Railgun II - 13.7 dps Beam Laser II - 14.5 dps 1x medium weapon each, base stat without skill or ship bonus You sound as if HMs do more dps than short range guns, when in fact, they do less dps than long range guns. That's before exp radius and exp velocity were taken into account, which are the real nerfs. Heavy Beam Laser II Using aurora ammo 9.6 dps 250MM Railgun II Using Spike ammo 9.11 dps Heavy Missile Launcher II using 12.9 dps using faction ammo Is what I get using Pyfa that is suposed to be updated for Retribution. Either my client isn't accurate, or you are using short range ammo and comparing it to HML. I'm fairly certain the short range ammo on these turrets has range that's comparable to HAMs, not HMLs
Thing is your doing excactly what your complaining about him doing Comparing T2 ammo types with non T2 ammo types
but oh yeah .. theres about 9 different types of faction Hybrid Ammo Low Range/High DPS through to Long Range/Low DPS ... CN Missiles are just 1 range/dps value
and everyone conveniently ignores the transversal vs explosion velocity comparison because it stuffs whatever argument they have against missiles. |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
151
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Posted - 2012.12.04 23:26:00 -
[5] - Quote
you dont seem to getting my point with the transversal/explosion velocity
at short range a targets HIGH speed makes a gun and a missile more likely to miss at medium range+ the gun has improved tracking capabilities, whilst the missile continues to miss irrespective of range at a guns long range it barely has any issues at with hitting, the missile continues to miss
guns have 0 travel time, they fire the target is hit part of a missiles range is its travel time
whilst CCP continue to call a missile/rocket hybrid 'missiles' and perpetually dither over actually fixing them missiles will always be abysmal.
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